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Thread Statistics | Show CCP posts - 17 post(s) |
Vir Hellnamin
Gradient Electus Matari
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Posted - 2008.12.16 16:48:00 -
[1]
Edited by: Vir Hellnamin on 16/12/2008 16:54:58 Edited by: Vir Hellnamin on 16/12/2008 16:54:02 perma-running Raven here; after about 17 mins (got bored after 23mins)the cap is under 30% (lowest 25%, goes up to 29% during recharge cycle), but holding... is there some slight server side desync going or something (cap reading visual bug)? -- V.H.
"Entering MH means instant death. It's worse than 0.0. Even the asteroids shoot back." - Alex Harumichi [GRD]
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Vir Hellnamin
Gradient Electus Matari
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Posted - 2008.12.16 19:45:00 -
[2]
Edited by: Vir Hellnamin on 16/12/2008 19:45:13
Originally by: Stygian Knight
Originally by: Sergeant Brut It cant start downloading patch at all. Screen is blocked.
I get stuck on downloading patch screen. I can press escape button and return to login window, but i just cant download the patch.
Does this link help: http://www.eve-online.com/patches/patches.asp ? -- V.H.
"Entering MH means instant death. It's worse than 0.0. Even the asteroids shoot back." - Alex Harumichi [GRD]
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Vir Hellnamin
Gradient Electus Matari
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Posted - 2008.12.17 14:52:00 -
[3]
Originally by: Kulmid
has anyone experiencing cap problems actually ran their ship out of cap on a ship that says it should be cap stable and seen modules start to deactivate. maybe its just a graphical bug that is saying you cap is lower than it should be. so if you fit a ship that could be cap stable and it runs out of cap, and modules to indeed deactivate then I guess the "issues" you are experiencing have some merit. But if they continue to run while the ship displays it is out of cap, then its just a client display bug. Which easily could pop up with CCP messing around with the client.
Shield booster doesn't activate (with displayed warning message) due to cap being too low. Ran it over the stability limit with additional remote repper... seems like not to be a reading error.
Okay, ran another test today, and cap stays close enough to EFT limits (stable at 39%). Another setup slowly goes according to numbers (is actually far more stable than EFT says, due to staggered cap use / module timings).
Servers had hickups, someone else reported the same... if no other news appear I'd say fixed with the wait-until-next-DT cure again, or what-ever.
Prolly should go back to the old wait one day after any patch before logging in routine... -- V.H.
"Entering MH means instant death. It's worse than 0.0. Even the asteroids shoot back." - Alex Harumichi [GRD]
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Vir Hellnamin
Gradient Electus Matari
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Posted - 2008.12.17 18:08:00 -
[4]
Edited by: Vir Hellnamin on 17/12/2008 18:08:27
Originally by: Assimil8r acknowledgement (and explanation!) from CCP regarding it. Either something changed on TQ, or 10+ people across different continents experienced a shared delusion... hmmm, which one is more likely?
We had a chat in corp yesterday, and thought that this felt like old days, when you had all kinds of weird desync with servers when running missions or pretty much anything - sometimes had something to do with crap motherboard clock going at wrong pace compared to server clocks etc... all sorts of weird thingamagik stuffs - like all of a sudden during missions cap would stop recharging or you would not do any damage / receive any...
server hickups. happened before, happens still after patches. :) -- V.H.
"Entering MH means instant death. It's worse than 0.0. Even the asteroids shoot back." - Alex Harumichi [GRD]
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